사냥꾼 (GTA): 두 판 사이의 차이

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Cleaning up technical data in references (Batch Automated)
 
1,282번째 줄: 1,282번째 줄:
<ref name="HUDIcon">[[File:Smwp5-GTAO.png|60px]] FH-1 헌터가 주차되어 있거나 다른 플레이어가 FH-1 헌터를 조종할 때 볼 수 있습니다.</ref>
<ref name="HUDIcon">[[File:Smwp5-GTAO.png|60px]] FH-1 헌터가 주차되어 있거나 다른 플레이어가 FH-1 헌터를 조종할 때 볼 수 있습니다.</ref>
<ref name="scanner">''x64\audio\sfx\POLICE_SCANNER.rpf\01_model.awc''</ref>
<ref name="scanner">''x64\audio\sfx\POLICE_SCANNER.rpf\01_model.awc''</ref>
<ref name="weapons">'''Weapons.meta'''<div class="mw-collapsible mw-collapsed"><pre>
<ref name="weapons">'''Weapons.meta'''<div class="mw-collapsible mw-collapsed">(기술적인 데이터가 포함되어 있습니다.)</div></ref>
<Item type="CWeaponInfo">
  <Name>VEHICLE_WEAPON_PLAYER_HUNTER</Name>
  <Model />
  <Audio>AUDIO_ITEM_VEHICLE_PLAYER_BULLET</Audio>
  <Slot />
  <DamageType>EXPLOSIVE</DamageType>
  <Explosion>
    <Default>GRENADE</Default>
    <HitCar>DONTCARE</HitCar>
    <HitTruck>DONTCARE</HitTruck>
    <HitBike>DONTCARE</HitBike>
    <HitBoat>DONTCARE</HitBoat>
    <HitPlane>DONTCARE</HitPlane>
  </Explosion>
  <FireType>INSTANT_HIT</FireType>
  <WheelSlot>WHEEL_PISTOL</WheelSlot>
  <Group />
  <AmmoInfo ref="AMMO_MINIGUN" />
  <AimingInfo ref="HELI_TARGETING_RESTRAINTS" />
  <ClipSize value="750" />
  <AccuracySpread value="1.000000" />
  <AccurateModeAccuracyModifier value="0.500000" />
  <RunAndGunAccuracyModifier value="2.000000" />
  <RunAndGunAccuracyMinOverride value="-1.000000" />
  <RecoilAccuracyMax value="1.000000" />
  <RecoilErrorTime value="3.000000" />
  <RecoilRecoveryRate value="1.000000" />
  <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
  <MinHeadShotDistanceAI value="1000.000000" />
  <MaxHeadShotDistanceAI value="1000.000000" />
  <HeadShotDamageModifierAI value="1000.000000" />
  <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
  <MinHeadShotDistancePlayer value="5.000000" />
  <MaxHeadShotDistancePlayer value="40.000000" />
  <HeadShotDamageModifierPlayer value="18.000000" />
  <Damage value="30.000000" />
  <DamageTime value="0.000000" />
  <DamageTimeInVehicle value="0.000000" />
  <DamageTimeInVehicleHeadShot value="0.000000" />
  <HitLimbsDamageModifier value="0.500000" />
  <NetworkHitLimbsDamageModifier value="0.800000" />
  <LightlyArmouredDamageModifier value="0.750000" />
  <Force value="100.000000" />
  <ForceHitPed value="100.000000" />
  <ForceHitVehicle value="2000.000000" />
  <ForceHitFlyingHeli value="3000.000000" />
  <OverrideForces />
  <ForceMaxStrengthMult value="1.000000" />
  <ForceFalloffRangeStart value="0.000000" />
  <ForceFalloffRangeEnd value="50.000000" />
  <ForceFalloffMin value="1.000000" />
  <ProjectileForce value="0.000000" />
  <FragImpulse value="600.000000" />
  <Penetration value="0.100000" />
  <VerticalLaunchAdjustment value="0.000000" />
  <DropForwardVelocity value="0.000000" />
  <Speed value="2000.000000" />
  <BulletsInBatch value="1" />
  <BatchSpread value="0.000000" />
  <ReloadTimeMP value="-1.000000" />
  <ReloadTimeSP value="-1.000000" />
  <VehicleReloadTime value="-1.000000" />
  <AnimReloadRate value="1.000000" />
  <BulletsPerAnimLoop value="1" />
  <TimeBetweenShots value="0.040000" />
  <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
  <SpinUpTime value="0.000000" />
  <SpinTime value="0.000000" />
  <SpinDownTime value="0.000000" />
  <AlternateWaitTime value="-1.000000" />
  <BulletBendingNearRadius value="0.000000" />
  <BulletBendingFarRadius value="0.750000" />
  <BulletBendingZoomedRadius value="0.375000" />
          <FirstPersonBulletBendingNearRadius value="0.000000" />
  <FirstPersonBulletBendingFarRadius value="0.750000" />
  <FirstPersonBulletBendingZoomedRadius value="0.375000" />
  <Fx>
    <EffectGroup>WEAPON_EFFECT_GROUP_VEHICLE_MG</EffectGroup>
    <FlashFx>muz_hunter</FlashFx>
    <FlashFxAlt />
    <MuzzleSmokeFx />
    <MuzzleSmokeFxMinLevel value="0.000000" />
    <MuzzleSmokeFxIncPerShot value="0.000000" />
    <MuzzleSmokeFxDecPerSec value="0.000000" />
    <ShellFx />
    <TracerFx>bullet_tracer_jet</TracerFx>
    <PedDamageHash>BulletLarge</PedDamageHash>
    <TracerFxChanceSP value="0.600000" />
    <TracerFxChanceMP value="0.800000" />
    <FlashFxChanceSP value="1.000000" />
    <FlashFxChanceMP value="1.000000" />
    <FlashFxAltChance value="0.000000" />
    <FlashFxScale value="1.000000" />
    <FlashFxLightEnabled value="false" />
    <FlashFxLightCastsShadows value="false" />
    <FlashFxLightOffsetDist value="0.000000" />
    <FlashFxLightRGBAMin x="0.000000" y="0.000000" z="0.000000" />
    <FlashFxLightRGBAMax x="0.000000" y="0.000000" z="0.000000" />
    <FlashFxLightIntensityMinMax x="0.000000" y="0.000000" />
    <FlashFxLightRangeMinMax x="0.000000" y="0.000000" />
    <FlashFxLightFalloffMinMax x="0.000000" y="0.000000" />
    <GroundDisturbFxEnabled value="false" />
    <GroundDisturbFxDist value="5.000000" />
    <GroundDisturbFxNameDefault />
    <GroundDisturbFxNameSand />
    <GroundDisturbFxNameDirt />
    <GroundDisturbFxNameWater />
    <GroundDisturbFxNameFoliage />
  </Fx>
  <InitialRumbleDuration value="90" />
  <InitialRumbleIntensity value="0.500000" />
  <InitialRumbleIntensityTrigger value="0.000000" />
  <RumbleDuration value="90" />
  <RumbleIntensity value="0.100000" />
  <RumbleIntensityTrigger value="0.000000" />
  <RumbleDamageIntensity value="1.000000" />
  <NetworkPlayerDamageModifier value="1.000000" />
  <NetworkPedDamageModifier value="1.000000" />
  <NetworkHeadShotPlayerDamageModifier value="1.000000" />
  <LockOnRange value="0.000000" />
  <WeaponRange value="120.000000" />
  <BulletDirectionOffsetInDegrees value="0.000000" />
  <AiSoundRange value="200.000000" />
  <AiPotentialBlastEventRange value="-1.000000" />
  <DamageFallOffRangeMin value="100.000000" />
  <DamageFallOffRangeMax value="120.000000" />
  <DamageFallOffModifier value="0.300000" />
  <VehicleWeaponHash>VEHICLE_DATA_PLAYER_BULLET</VehicleWeaponHash>
  <DefaultCameraHash />
  <CoverCameraHash />
  <CoverReadyToFireCameraHash />
  <RunAndGunCameraHash />
  <CinematicShootingCameraHash />
  <AlternativeOrScopedCameraHash />
  <RunAndGunAlternativeOrScopedCameraHash />
  <CinematicShootingAlternativeOrScopedCameraHash />
  <CameraFov value="45.000000" />
  <ZoomFactorForAccurateMode value="1.000000" />
  <RecoilShakeHash />
  <RecoilShakeHashFirstPerson />
  <AccuracyOffsetShakeHash />
  <MinTimeBetweenRecoilShakes value="150" />
  <RecoilShakeAmplitude value="1.000000" />
  <ExplosionShakeAmplitude value="-1.000000" />
  <ReticuleHudPosition x="0.480000" y="0.525000" />
  <AimOffsetMin x="0.000000" y="0.000000" z="0.000000" />
  <AimProbeLengthMin value="0.000000" />
  <AimOffsetMax x="0.000000" y="0.000000" z="0.000000" />
  <AimProbeLengthMax value="0.000000" />
  <TorsoAimOffset x="0.000000" y="0.000000" />
  <TorsoCrouchedAimOffset x="0.000000" y="0.000000" />
  <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
  <ReticuleMinSizeStanding value="1.000000" />
  <ReticuleMinSizeCrouched value="1.000000" />
  <ReticuleScale value="1.000000" />
  <ReticuleStyleHash />
  <FirstPersonReticuleStyleHash />
  <PickupHash />
  <MPPickupHash />
  <HumanNameHash>WT_V_PLRBUL</HumanNameHash>
  <MovementModeConditionalIdle />
  <StatName>BULLET</StatName>
  <KnockdownCount value="-1" />
  <KillshotImpulseScale value="1.000000" />
  <NmShotTuningSet>Normal</NmShotTuningSet>
  <AttachPoints />
  <GunFeedBone />
  <TargetSequenceGroup />
  <WeaponFlags>Gun UsableOnFoot Vehicle</WeaponFlags>
  <TintSpecValues ref="TINT_DEFAULT" />
  <FiringPatternAliases ref="NULL" />
  <ReloadUpperBodyFixupExpressionData ref="default" />
  <AmmoDiminishingRate value="0" />
  <AimingBreathingAdditiveWeight value="1.000000" />
  <FiringBreathingAdditiveWeight value="1.000000" />
  <StealthAimingBreathingAdditiveWeight value="0.000000" />
  <StealthFiringBreathingAdditiveWeight value="0.000000" />
  <AimingLeanAdditiveWeight value="1.000000" />
  <FiringLeanAdditiveWeight value="1.000000" />
  <StealthAimingLeanAdditiveWeight value="0.000000" />
  <StealthFiringLeanAdditiveWeight value="0.000000" />
  <ExpandPedCapsuleRadius value="0.000000" />
  <AudioCollisionHash />
  <HudDamage value="30" />
  <HudSpeed value="98" />
  <HudCapacity value="100" />
  <HudAccuracy value="10" />
  <HudRange value="65" />
</Item>
</pre></div></ref>
<ref name="missionHunter">[[https://www.youtube.com/watch?v=rzXRCkMCBls|미션에서 헌터를 얻는 방법을 보여주는 비디오]]</ref>
<ref name="missionHunter">[[https://www.youtube.com/watch?v=rzXRCkMCBls|미션에서 헌터를 얻는 방법을 보여주는 비디오]]</ref>
</references>
</references>