모듈:TFTUnitData/getter
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이 모듈에 대한 설명문서는 모듈:TFTUnitData/getter/설명문서에서 만들 수 있습니다
-- <pre>
local p = {}
local data = mw.loadData('Module:TFTUnitData/data')
local function compare(a, b) --auxiliary function
return tonumber(a) < tonumber(b)
end
local function firstset(champname) -- returns latest set number
local sets = data[champname]
local sortedSets = {}
for setnumber in pairs(sets) do
table.insert(sortedSets, tostring(setnumber))
end
table.sort(sortedSets, compare)
return tonumber(sortedSets[1])
end
--local function lastset(champname) -- returns latest set number
-- local sets = data[champname]
-- local sortedSets = {}
-- for setnumber in pairs(sets) do
-- table.insert(sortedSets, tostring(setnumber))
-- end
-- table.sort(sortedSets, compare)
-- return tonumber(sortedSets[#sortedSets])
--end
local function lastset(champname) -- returns latest set number
local sets = data[champname]
local sortedSets = {}
local cmd = mw.loadData('Module:Maintenance data/data')
local currentset = tonumber(cmd['TFTSet'])
local allsets = cmd['AllTFTSets']
for setnumber in pairs(sets) do
table.insert(sortedSets, tostring(setnumber))
end
table.sort(sortedSets, compare)
for i = #sortedSets, 1, -1 do
local set = tonumber(sortedSets[i])
for j, validSet in ipairs(allsets) do
if tonumber(validSet) == set and set <= currentset then
return set
end
end
end
if tonumber(sortedSets[#sortedSets]) > currentset then
return tonumber(sortedSets[#sortedSets])
else
return currentset
end
end
local function getData(champname, set)
return data[champname] and data[champname][set or lastset(champname)] or {}
end
function p.sets(champname) -- returns: table
return data[champname]
end
function p.championset(champname, set) -- returns: table
return getData(champname, set)
end
function p.skin(champname, set) -- returns: string
return getData(champname, set).skin
end
function p.variant(champname, set) -- returns: string
return getData(champname, set).variant
end
function p.tier(champname, set) -- returns: string
return getData(champname, set).tier
end
function p.cost(champname, set) -- returns: string
return getData(champname, set).cost or getData(champname, set).tier
end
function p.blood(champname, set) -- returns: number
return getData(champname, set).blood
end
function p.render(champname, set) -- returns: string
return getData(champname, set).render
end
function p.star4(champname, set) -- returns: boolean
return getData(champname, set).star4 or false
end
function p.origin(champname, set) -- returns: table
return getData(champname, set).origin or {}
end
function p.origin1(champname, set) -- returns: string
local _ = p.origin(champname, set)
return _ and _[1] or ''
end
function p.origin2(champname, set) -- returns: string
local _ = p.origin(champname, set)
return _ and _[2] or ''
end
function p.class(champname, set) -- returns: table
return getData(champname, set).class or {}
end
function p.class1(champname, set) -- returns: string
local _ = p.class(champname, set)
return _ and _[1] or ''
end
function p.class2(champname, set) -- returns: string
local _ = p.class(champname, set)
return _ and _[2] or ''
end
function p.abilityname(champname, set) -- returns: string
return getData(champname, set).abilityname
end
function p.abilityicon(champname, set) -- returns: string
return getData(champname, set).abilityicon
end
function p.passive(champname, set) -- returns: string
return getData(champname, set).passive
end
function p.active(champname, set) -- returns: string
return getData(champname, set).active
end
function p.hp(champname, set) -- returns: string
return getData(champname, set).hp
end
function p.mana(champname, set) -- returns: string
return getData(champname, set).mana
end
function p.startmana(champname, set) -- returns: string
return getData(champname, set).startmana
end
function p.as(champname, set) -- returns: string
return getData(champname, set).as
end
function p.ad(champname, set) -- returns: string
return getData(champname, set).ad
end
function p.range(champname, set) -- returns: string
return getData(champname, set).range
end
function p.arm(champname, set) -- returns: string
return getData(champname, set).arm
end
function p.mr(champname, set) -- returns: string
return getData(champname, set).mr
end
function p.behavior(champname, set) -- returns: string
return getData(champname, set).behavior
end
function p.firstset(champname, set)
return set or firstset(champname)
end
function p.lastset(champname, set)
return set or lastset(champname)
end
return p
-- </pre>
-- [[Category:Lua]]