잉크본 페이블즈(전략적 팀 전투) 챔피언 목록(LEAGUEOFLEGENDS)
Tocright
이것은 Teamfight Tactics의 11번째 확장팩인 잉크본 페이블의 챔피언 목록입니다.
챔피언 목록
| Champion | Tier | Origin | Class | Ability |
|---|---|---|---|---|
| 2 | Active: 20% TFT Shred the current target for 4 seconds and deal 275 / 415 / 645 TFT AP magic damage to them. Heal 120 / 150 / 200TFT AP Health. | |||
| 1 | Active: Deal 300 / 450 / 675 TFT AP magic damage to the current target and 150 / 225 / 335TFT AP magic damage to adjacent enemies. Fated Bonus: Gain 30 TFT AP. | |||
| 3 | Active: Rain meteors through the row with the most total enemy Health. Meteors deal 380 / 570 / 900 % TFT AP magic damage split between all enemies hit. Deal 160 / 240 / 380
% TFT AP magic damage to the current target. All enemies hit are 20% TFT Shred for 6 seconds. Shred: Reduce Magic Resist. | |||
| 3 | Active: Over the next 3 seconds, heal 175 / 200 / 225 TFT AP Health and cry on adjacent units. Tears heal allies for 60 / 85 / 110 TFT AP Health and deal 150 / 225 / 360TFT AP magic damage to enemies. | |||
| 4 | Passive: Heal 5% HP when damaging a TFT Burn enemy. Active: On first cast, hop on Tibbers, gaining (15% HP + 300 / 350 / 1500 % TFT AP max Health and TFT Stun enemies within 2 hexes for 1.5 seconds. Burn: Deal 1% of the target's max Health as true damage every second. Wound: Reduce healing received by 33%. | |||
| 3 | Active: 20% TFT Sunder the nearest 3 enemies for 7 seconds. Then fire 3 shots at them, dealing (141 / 212 / 333 % AD + 30 / 45 / 70 % TFT AP) as physical damage each.Fated Bonus: Gain 25% AD. Sunder: Reduce Armor. | |||
| 4 | Passive: Start with 15 arrows. Gain 1 / 1 / 3 every 3 attacks. (Current arrows: X) % AD + 4 / 6 / 20 % TFT AP) physical damage per arrow. | |||
| 5 | Active: Fire a beam through the current target, dealing 500 / 750 / 5000 TFT AP as magic damage to enemies hit. Spawn a Guardian adjacent to the first enemy hit with 1100 / 1500 / 8000Health. The Guardian does not move or attack. | |||
| 3 | Active: For the next 6 seconds, attacks instead throw 2 Meeps, each dealing 65 / 65 / 70 % AD as physical damage and 24 / 36 / 60 TFT AP as magic damage. | |||
| 1 | Active: Fire a bullet towards the farthest enemy, dealing (700% AD + 100 / 150 / 225 % TFT AP) as physical damage to the first enemy hit. | |||
| 1 | Active: Gain 250 / 300 / 350 TFT AP Shield for 4 seconds and breathe a cone of fire, dealing 200 / 300 / 450TFT AP as magic damage, TFT Burn, and TFT Wound enemies hit for 9 seconds. Burn: Deal 1% of the target's max Health as true damage every second. Wound: Reduce healing received by 50%. | |||
| 1 | Active: Deal 190 / 285 / 450 TFT AP as magic damage to adjacent enemies. For the next 4 seconds, attacks deal 80 / 120 / 180TFT AP bonus magic damage. | |||
| 3 | Active: Heal 275 / 300 / 375 TFT AP Health and create a 1-hex sacred zone around Diana for 4 seconds, taking 30% reduced damage from enemies outside the zone. While the zone is up, Diana's attacks deal 75 / 110 / 170TFT AP bonus magic damage. | |||
| 4 | Active: TFT Taunt enemies within 3 hexes and gain additional 130 / 160 / 1000 + 50% bonus Armor and 130 / 160 / 1000 + 50% bonus Magic Resist for 4 seconds. Galio is immobile and unstoppable during this time.TFT AP Shield to allies in range for 4 seconds. Taunt: enemies that are able and in range must attack the taunter. | |||
| 1 | Active: Gain 275 / 325 / 375 TFT AP Shield for 5 seconds. Garen's next attack deals 450% AD additional damage. | |||
| 2 | Passive: Gain 2% TFT AP Attack Damage upon attacking or getting hit, up to 45 times. (Current bonus: 0%) Active: Fling a boulder at the current target, dealing (310 / 310 / 320 % AD) as physical damage to targets in a line. | |||
| 5 | Active: Create an expanding paint pool around the most units that heals allies within for 40 / 60 / 1000 TFT AP Health every second for 3 seconds. After 3 seconds, it explodes, healing allies within for 80 / 120 / 1000 TFT AP Health and dealing 195 / 290 / 2000TFT AP magic damage to enemies. | |||
| 3 | Active: Gain 325 / 400 / 500 % TFT AP Shield and summon a tentacle near the current target for 4 seconds. The tentacle slams every second, dealing 80 / 120 / 190 % TFT AP as magic damage in a line and healing Illaoi for 50 / 60 / 70 % TFT AP Health. | |||
| 5 | Passive: Attacks send blades that dart between enemies, dealing 150 / 150 / 1400 % AD as physical damage and 30% TFT Sunder for 5 seconds. Cast every 8 attacks. Irelia converts 25% of bonus attack speed into faster blade movement, and 70% into Attack Damage. Sunder: Reduce Armor. | |||
| 2 | Active: Grant 150 / 200 / 250 TFT AP Shield to Janna and the lowest Health ally for 4 seconds. Then, deal 190 / 285 / 445TFT AP as magic damage to the 2 nearest enemies. | |||
| 1 | Active: Gain 90 Armor and Magic Resist for the next 2 seconds. Afterwards, deal 100 / 150 / 225 TFT AP as magic damage to adjacent enemies. The current target takes 250 / 375 / 560TFT AP as magic damage and is TFT Stun for 1.5 seconds. | |||
| 4 | Active: Fire 20 waves at the current target over 2 seconds, each dealing (40 / 40 / 100 % AD + 8 / 12 / 36 % TFT AP) as physical damage to the first enemy hit. If an enemy is hit by 10 waves, they take (65 / 65 / 140 % AD + 8 / 12 / 36 % TFT AP) damage per wave instead. | |||
| 4 | Active: On first cast, transform, dealing 400 / 400 / 1000 % AD as physical damage to nearby enemies. While transformed, gain 30% Critical Strike Chance and critical attacks damage adjacent enemies. If the spin only hits one enemy, the damage is increased by 100%. | |||
| 1 | Active: Leap towards the lowest Health enemy within 3 hexes and deal (340 / 340 / 350 % AD + 20 / 30 / 45 % TFT AP) as physical damage. | |||
| 2 | Active: Dash away from the current target and deal 135 / 200 / 300 % TFT AP as magic damage to them and 70 / 105 / 165 % TFT AP as magic damage to the nearest enemy.Fated Bonus: Gain 18% Attack Speed. | |||
| 1 | Passive: Gains 10 / 12 / 20 permanent Health for each G gained from interese.% TFT AP over 2 seconds. Kobuko's next attack deals 15% HP bonus magic damage. | |||
| 1 | Active: Deal 160 / 225 / 315 TFT AP as magic damage to the lowest Health enemy within range. Every 3 casts, gain +1 TFT Range. | |||
| 4 | Active: Kick the target's spirit out of their body, dealing (450 / 450 / 900 % AD + 30% bonus Attack Speed) as physical damage, 30% Mana Reaving them, and TFT Stun them. Enemies hit by the spirit take (150 / 150 / 300 % AD + 30% bonus Attack Speed) as physical damage. Gain 200 / 250 / 1000 % TFT AP Shield for 3 seconds.Mana Reave: Increase max Mana until the next cast. | |||
| 4 | Active: Hurl an orb towards the current target, dealing 240 / 360 / 900 TFT AP as magic damage to the first enemy hit and adjacent enemies. It continues rolling as a smaller orb, dealing 120 / 180 / 400 TFT AP as magic damage to enemies it hits.TFT AP as magic damage and splits into 3 smaller orbs that roll towards the farthest enemies. | |||
| 5 | Active: Steep the current 1 / 1 / 15 target in a teapot, TFT Stun and dealing 660 / 990 / 8888 % TFT AP as magic damage over 3 / 3 / 15 seconds. If they die, there's a 45% chance that Lissandra turns them into a loot orb. (Rewards are doubled in Hyper Roll)If the target is the last enemy remaining, kill them instantly. | |||
| 2 | Active: Throw a spirit bunny towards the farthest enemy, dealing 240 / 360 / 560 TFT AP as magic damage to enemies along the way, reduced by 30% each time it hits an enemy. The first 2 enemies hit are TFT Stun for 1.5 seconds. | |||
| 1 | Active: For 8 seconds, gain 75 / 90 / 110 TFT AP Armor and attacks deal 90 / 120 / 160% Armor as magic damage to enemies in a cone. | |||
| 4 | Active: Create a blizzard at the largest clump of enemies within range that deals 265 / 400 / 2000 TFT AP as magic damage over 3 seconds and TFT Chill for 1 second. Chill: Reduce Attack Speed by 10%. | |||
| 4 | Active: Send 3 shockwaves towards the most enemies in a line, dealing 150 / 225 / 1000 TFT AP as magic damage and TFT Stun all enemies hit for 1.75 / 2 / 8seconds. | |||
| 2 | Active: Hop into the air, reducing damage taken by 30 / 30 / 35 % and Healing 275 / 300 / 350 TFT AP Health over 2 seconds. After, slam down and deal 200 / 300 / 475TFT AP as magic damage to adjacent enemies. | |||
| 4 | Active: Gain (15% HP + 300 / 350 / 1200 % TFT AP) shield for 4 seconds. Channel and forge unstoppably over 2 seconds, dealing 300 / 450 / 1500 % TFT AP as magic damage to adjacent enemies over the duration. After, toss an ephemeral Completed item to the nearest ally. | |||
| 2 | Active: For 4 seconds, attacks deal (150% AD + 20 / 30 / 45 % TFT AP) bonus physical damage to the target and 75% of the damage as physical damage to enemies behind them. Qiyana will dash to find the best angle. | |||
| 5 | Active: Dash into the largest group of enemies and deal 300 / 450 / 1500 % TFT AP as magic damage to enemies in a 2-hex range. Gain 175 / 225 / 500 % TFT AP Shield for each enemy hit for 2 seconds and reduce their damage by 10% for 4 seconds. | |||
| 1 | Active: Gain 75 Armor and Magic Resist for 5 seconds. TFT Stun nearby enemies for 1 second and deal (12% HP + 70 / 90 / 120 % TFT AP) as magic damage. | |||
| 2 | Active: Deal 200 / 200 / 215 % AD as physical damage to the current target. Every 3rd cast, also deal 310 / 310 / 325 % AD as physical damage to adjacent enemies and heal for 175 / 225 / 275 TFT AP Health. | |||
| 2 | Active: Fire a laser 2 Hexes beyond the current target, dealing (245 / 245 / 260 % AD + 10 / 15 / 25 % TFT AP) as physical damage to enemies hit. Grant 20 / 25 / 30 % Attack Damage to Senna and allies to the left and right for 4 seconds. | |||
| 5 | Passive: At the start of combat, squat adjacent units in the same row. Permanently gain 1% Attack Damage for each 1000 Health squatted (Current net gains: 0%). Gains are doubled in Hyper Roll. Active: Slam the current target forward, TFT Stun them and dealing 300 / 300 / 9001 % AD as physical damage. Deal (200% AD + 30 / 45 / 2000 % TFT AP plus 10 / 15 / 1000 % of the target's maximum health) as physical damage to enemies within 2.5 hexes.Fated Bonus: Gain 12% Omnivamp. | |||
| 2 | Active: For 4 seconds, reduce damage taken by 40 / 50 / 70 % TFT AP for Shen and 15 / 20 / 30 % TFT AP for adjacent allies. Shen's next 3 attacks deal 100 / 150 / 235 % Armor bonus true damage. | |||
| 1 | Active: Gain 80 / 80 / 85 % Attack Damage and grant 15 / 20 / 25 % TFT AP Attack Speed to self and adjacent allies for 6 / 7 / 8 seconds. | |||
| 3 | Passive: Each time your team loses 20% of their total Health, gain +8 Ability Power for the rest of combat. Active: Mana Reave the largest group of enemies within range. Deal 260 / 390 / 650 % TFT AP as magic damage to the center enemy and 120 / 180 / 305 % TFT AP as magic damage to adjacent enemies.Mana Reave: Increase max Mana by 20% until the next cast. | |||
| 4 | Active: Dash around the target and slam, dealing 200 / 300 / 1200 % TFT AP as magic damage and healing for 110 / 130 / 600 % TFT AP Health. Swipe after, dealing 90 / 135 / 550 % TFT AP as magic damage to nearby enemies. | |||
| 4 | Passive: Start combat with 6 / 6 / 10 butterflies and gain 1 every cast.% TFT AP as magic damage for each butterfly. Fated Bonus: Deal 11% more damage. | |||
| 3 | Active: Gain 20% HP Shield for 3 seconds and deal 300 / 450 / 700 % TFT AP as magic damage to the current target. If Tahm Kench has more Health than them, deal 160% of the damage instead. Otherwise, gain 200 / 250 / 300 % TFT AP more Shield. | |||
| 2 | Active: Throw a spoiled dumpling at the nearest non-poisoned enemy, poisoning them for 380 / 570 / 1050 % TFT AP as magic damage over 10 seconds. | |||
| 3 | Active: Grant 360 / 400 / 450 TFT AP Shield to Thresh and the lowest Health ally for 4 seconds and deal 100 / 150 / 250 TFT AP as magic damage to enemies adjacent to both. Thresh shares 15 / 15 / 20% of his Armor and Magic Resist with the shielded ally for 6 seconds. Fated Bonus: Gain 18 Armor and Magic Resist. | |||
| 3 | Active: Gain 50 / 50 / 60 % Attack Damage for 6 seconds. Jump on the current target and deal (265 / 265 / 270 % AD + 75 / 115 / 185 % TFT AP) as physical damage to adjacent enemies, before bouncing to a safe location. | |||
| 5 | Active: Ram Slam: Gain 300 / 375 / 5000 % TFT AP Shield for 3 seconds and charge through the current target, briefly TFT Airborne any enemies he hits. Grab the nearest enemy and slam them into the ground, dealing 300 / 450 / 4800
% TFT AP total magic damage to them and adjacent enemies. seconds to strike 4 / 4 / 20 additional times dealing 180 / 270 / 1500% TFT AP bonus magic damage. | |||
| 3 | Active: Empower the next three attacks. The first two heal for 140 / 170 / 210 TFT AP Health and deal 35 / 50 / 80 % TFT AP bonus magic damage. The final attack deals (10% HP + 80 / 120 / 185 % TFT AP) as magic damage and TFT Stun the target for 1 second. | |||
| 5 | Active: Cycle through the following abilities; Throw staff out, dealing 300 / 300 / 900 % AD as physical damage to the current target and TFT Stun them for 1.5 / 1.5 / 8 seconds. % AD as physical damage to enemies within 1-hex TFT Range. | |||
| 5 | Active: Throw 12 / 12 / 30 feathers at the 4 closest enemies, each dealing 70 / 70 / 500
% AD as physical damage. Then, recall the feathers, dealing (35 / 35 / 500 % AD + 15 / 25 / 75 % TFT AP) as physical damage to enemies they pass through. | |||
| 1 | Passive: Attacks while Shielded deal (30 / 45 / 70 % Armor + 30 / 45 / 70
% Magic resistance) bonus magic damage. + 50 / 60 / 75
% Armor + 50 / 60 / 75 % Magic resistance) Shield for 5 seconds and deal 200 / 300 / 450 % TFT AP as magic damage to the current target.Fated Bonus: Gain 250 Shield at the start of combat. | |||
| 3 | Active: Dash in spirit form to the furthest enemy within Hexes for 3 seconds, dealing 165 / 165 / 175 % AD as physical damage and TFT Wound enemies along the way for 5 seconds. While in spirit form, gain 250 / 300 / 350 % TFT AP Shield and 80% Attack Speed. Afterwards, Yone returns to his starting position.Each cast this combat increases his dash range by 1 Hex. Wound: Reduce healing received by 33%. | |||
| 2 | Active: Sap power from the 2 nearest enemies, gaining 300 / 360 / 420 max Health and dealing 160 / 240 / 375
% TFT AP as magic damage to them over 3 seconds. | |||
| 3 | Passive: Kills increase the number of ricochets by 1 for the rest of combat. Active: Fire a missile dealing 220 / 330 / 530 TFT AP magic damage to the current target. The missile ricochets to the farthest unit within 2 hexes, dealing 100 / 150 / 240TFT AP magic damage. | |||
| 2 | Active: Summon 2 Vine Lashers that attack the nearest enemy 3 times. Their attacks deal 95 / 140 / 220 % TFT AP as magic damage and TFT Wound their targets for 6 seconds. Wound: Reduce healing received by 33%. |