호라이즌바운드 (팀파이트 택틱스) 챔피언 목록(LEAGUEOFLEGENDS)
Tocright
이것은 전략적 팀 전투 9번째 시즌인 룬테라 재창조의 미드 시즌 업데이트인 지평선의 수호자에 등장하는 챔피언 목록입니다.
챔피언 목록
| Champion | Tier | Origin | Class | Ability |
|---|---|---|---|---|
| 5 | Passive: Gains him or the holder of the Darkin Blade 350 Health and (12(× TFT ability power))% Omnivamp. Darkin Blade: If another unit holds this weapon for at least 4 seconds, Aatrox will revive upon their death. Active: Transform for 12 / 12 / 30 seconds, converting 80% bonus attack speed to Attack Damage. While transformed, attacks deal 250 / 250 / 2500% AD physical damage in an area. | |||
| 5 | Active: Steal essence from enemies around the current target, dealing 90 / 135 / 1000 % TFT AP magic damage and Mana Reaving them. casts, unleash a wave that deals 230 / 350 / 1888
% TFT AP magic damage to all enemies hit. This deals 33% more damage to enemies whose essence has been stolen.Ionia Bonus: +3 Mana per second Mana Reave: Increase max Mana by 35% until the next cast. | |||
| 4 | Active: Fire a moon blast at the largest group of enemies that deals 240 / 240 / 750 % AD physical damage to enemies within 2 hexes. Equip 3 Chakram, plus 1 more for each enemy hit by the moon blast. For 7 seconds, attacks deal bonus 7 / 7 / 25 % AD physical damage for 10 / 12 / 20 Chakram equipped. Aphelios heals for 75 / 0 / 0
% TFT AP of the damage dealt by Chakrams. | |||
| 2 | Active: Fire 8 arrows in a cone, each dealing 160 / 165 / 175 % AD to the first enemy hit and TFT Chill them for 2 (× TFT ability power) seconds. Chill: Reduced Attack Speed by 30%. | |||
| 4 | Passive: Every third attack, a Sand Soldier deals 100 / 150 / 500 % TFT AP magic damage to their target. Active: Summon a Sand Soldier to attack your target. If Azir already has 3 Soldiers, they all immediately deal 70% TFT AP magic damage instead. | |||
| 5 | Active: Lash out 6 / 6 / 30 + 5 per bonus Attack Speed at the lowest Health enemy in range 6 times. Each lash deals (65% AD + 18 / 30 / 50TFT AP) physical damage and 2% of the target's max Health as true damage. | |||
| 1 | Active: Deal 170 / 255 / 385 TFT AP magic damage to the current target and TFT Wound them for 5 seconds. If they are already Wounded, deal 30% TFT AP of bonus magic damage. Wound: Reduce healing received by 33%. | |||
| 1 | Active: Deal (12% max Health + 270 / 370 / 500 % TFT AP) magic damage to the lowest Health enemy in range. If this kills them, devour them and permanently gain +35 maximum Health (Current: +0 Health). (Gains doubled in Hyper Roll) | |||
| 3 | Active: Deal (350% AD + 100 / 120 / 150 % TFT AP) physical damage to the current target. If they die, immediately cast this again with 82 / 85 / 90 % damage. | |||
| 3 | Active: Heal 20% of damage taken in the last 4 seconds and deal 270 / 405 / 610 % TFT AP magic damage to the current target. | |||
| 4 | Active: Takes 30% less damage while Waltzing and strike the current target 4 times. Each strike deals 160 / 160 / 240 % AD physical damage and 60 / 90 / 270 % TFT AP true damage. Heal for 20% of the total damage dealt.If the target dies, change targets to the nearest enemy. | |||
| 2 | Active: Reduce damage taken by 25 / 25 / 35 % and heal for 300 / 350 / 400 % TFT AP over 4 seconds. After, deal 200 / 300 / 450 % TFT AP magic damage to adjacent enemies. | |||
| 5 | Passive: % AD true damage over 3 seconds. The Dreadway to sail across the board, crashing into the first enemy hit and dealing 450 / 675 / 9001
% TFT AP magic damage in a 3-hex radius. Allies The Dreadway passes through or hits with the crash are empowered by citrus, gaining 300% Attack Speed and Cc-immune for 3 seconds. | |||
| 1 | Active: Launch a smoke grenade toward the current target. It explodes on impact dealing (200 / 200 / 205 % AD + 30 / 45 / 60 % TFT AP) physical damage to adjacent enemies, leaving behind a smoke cloud that TFT Chill for a 3 / 3.5 / 4 seconds.Chill: Reduce Attack Speed by 30%. | |||
| 5 | Active: Hurl a grenade towards the largest group of enemies, dealing 150 / 225 / 3141 % TFT AP magic damage to enemies in a large area and TFT Stun them for 1.5 / 2 / 15 seconds. | |||
| 1 | Active: Deal 220 / 330 / 500 TFT AP magic damage to the current target and link souls for 5 seconds. While linked, heal for 25 / 30 / 40% of all damage taken by the target. | |||
| 1 | Active: Enter a defensive stance and gain 350 / 400 / 450 % TFT AP Shield that rapidly decays over 3 seconds. When it expires, deal 70 / 100 / 150 % TFT AP magic damage + 30% of the damage absorbed to enemies around and in front of Irelia.Ionia Bonus: +40 Armor and Magic Resist | |||
| 4 | Active: Leap on a nearby enemy. Deal 140 / 210 / 800 % TFT AP magic damage to enemies within 2 hexes and Stun them for 1.5 / 2 / seconds. | |||
| 3 | Active: Grant 30 / 40 / 50 % TFT AP Attack Speed to Jayce and 15% TFT AP to the allies on his left and right for 3 seconds. Fire a blast at the current target that explodes on the first enemy hit. It deals 255 / 255 / 265 % AD physical damage to enemies near the blast. | |||
| 1 | Active: Take aim at the current target and deal (744.44% AD + 60 / 90 / 135 % TFT AP) physical damage to enemies in a line; each hit reduces damage by 40%. Ionia Bonus: +25% Attack Damage. | |||
| 2 | Active: Fire 5 rockets at random enemies within 2 hexes of the current target. Each rocket deals (150 / 150 / 160 % AD + 10 / 15 / 25 % TFT AP) physical damage. | |||
| 5 | Active: Heal for 10% of max Health. TFT Airborne the current target before smashing them to the edge of the battlefield. Deal 250 / 400 / 1000 % TFT AP magic damage and TFT Stun them for 2 / 2.5 / 10 seconds. Deal 50% of total knock up damage as magic damage to enemies the target collides with and TFT Stun them for 1 / 1.25 / 5second. If the target can't be pushed back any further, knock them off the battlefield. Otherwise, K'Sante will chase after them. | |||
| 4 | Passive: Dash away from all enemies, then fire 15 / 15 / 25 missiles split across the 4 nearest enemies. Each missile deals 75 / 111 / 240
% TFT AP magic damage. | |||
| 3 | Active: Fire a burst of energy that explodes upon impact, dealing 170 / 255 / 420 % TFT AP magic damage to adjacent enemies. Every third cast launches 3 bursts. Ionia Bonus: +20 Ability Power. | |||
| 2 | Active: Gain 250 / 300 / 400 % TFT AP Shield for 4 seconds. Deal 135 / 200 / 300 % TFT AP magic damage to enemies in a cone and TFT Disarm them for 1.5 / 1.75 / 2 seconds.Disarm: Cannot move or attack, but CAN cast spells. | |||
| 3 | Active: Throw three daggers that land next to enemies within 1 TFT Range. Then, teleport to each and deal 145 / 220 / 350 % TFT AP magic damage to adjacent enemies and TFT Wound them for 6 seconds. Wound: Reduce healing received by 33%. | |||
| 1 | Passive: Gains new Passive effects as your Tactician levels up. Level 1: Attacks deal 30 / 45 / 70 % TFT AP bonus magic damage. Level 9: Every attack launches a wave and they travel farther. Shred: Reduce Magic Resist. | |||
| 1 | Active: Open two portals near the current target. Destroy 50% of Shields and deal 220 / 330 / 500 % TFT AP magic damage to all enemies caught between the portals. | |||
| 1 | Active: Kick a ball at the current target that deals 160 / 240 / 360 % TFT AP magic damage and TFT Stun for 1.50 seconds. The ball bounces to the closest enemy behind the target, dealing 170 / 250 / 380 % TFT AP magic damage on impact and 85 / 125 / 190 % TFT AP magic damage to adjacent enemies. | |||
| 3 | Active: Call down an X-shaped rain of bullets, destroying 35% of your target's shields and dealing 225 / 340 / 550 % TFT AP magic damage. For 5 seconds, enemies hit have incoming shields reduced by 35%. | |||
| 4 | Passive: Attacks deal 250 / 375 / 900 % TFT AP bonus magic damage, increased to 100 / 150 / 375
% TFT AP while God of Death is active. | |||
| 2 | Passive: Gain (15(× TFT ability power))% Omnivamp. Darkin Dagger: After casting, summon packmates that attack the first enemy hit for a total of 190 / 195 / 200 % AD. Omnivamp: Heal for percentage of damage dealt. | |||
| 4 | Active: Steal 5 / 5 / 15 % maximum Health, 8% Attack Damage, 4 / 4 / 20 Armor, and 4 / 4 / 20 Magic Resist from the nearest 4 / 5 / 7 enemies for 8 (× TFT ability power) seconds.% AD physical damage. | |||
| 3 | Passive: Gain 40% bonus Armor and bonus Magic Resistance from all sources. Active: Deal 150 / 225 / 360 % TFT AP magic damage to enemies within two hexes. TFT airborne and pull them together, TFT Stun them for 1.5 / 1.5 / 2 seconds. | |||
| 3 | Active: Leap towards the current target and gain 225 / 350 / 475 % TFT AP Shield for 3 seconds. Slam down after a brief delay, dealing 270 / 410 / 650 % TFT AP magic damage to enemies within two hexes. | |||
| 4 | Passive: Attacks strike in a cone, dealing 75 / 75 / 100 % AD physical damage to up to 2 additional enemies. Every 3rd attack strikes in a line for 150 / 155 / 375
% AD physical damage and grants 20 / 20 / 40
% stacking Attack Speed. | |||
| 1 | Active: Grant the lowest Health ally 225 / 250 / 325 % TFT AP Shield for 4 seconds and empowers Orianna's next attack to deal 260 / 390 / 585 % TFT AP bonus magic damage. | |||
| 1 | Active: Gain 250 / 325 / 400 % TFT AP Shield for 3 seconds. Deal 160 / 240 / 360 % TFT AP magic damage to the current target. | |||
| 2 | Active: Dash to strike enemies in a line and deal (255 / 255 / 270 % AD + 40 / 60 / 90 % TFT AP) physical damage, TFT Stun and TFT Airborne the first target hit for 1.5 seconds and all other targets for 0.5 seconds. | |||
| 3 | Active: Launch Valor through the row or column with the most enemies, marking them to take 10% TFT AP increased damage for 4 seconds. Then rain down arrows, dealing 550% / 555 / 565 % AD physical damage split between all marked enemies. | |||
| 3 | Active: Deal 240 / 240 / 250 % AD physical damage to the current target. If they are below 66% Health, deal (240 / 240 / 250 % AD + 190 / 195 / 200 % TFT AP) true damage instead.If this kills the target, rip through them 1 hex and heal for (10% TFT AP + 10% max Health). | |||
| 1 | Active: Deal 180 / 270 / 400 % TFT AP magic damage to adjacent enemies. Heal 220 / 270 / 320 % TFT AP for the first enemy hit and another 30% TFT AP for each additional one. | |||
| 5 | Active: Wanderers' spells change depending on the Region Portal players voted for at the start of the game. | |||
| 1 | Active: Shoot at the current target and deal 190 / 190 / 200 % AD to the first enemy hit. Reduce their Armor by 10 / 15 / 20 (× TFT ability power) for the rest of combat. | |||
| 4 | Passive: Whenever an ally attacks a TFT Chill enemy, they deal 1 / 1 / 10 % max Health bonus true damage. Chill: Reduce Attack Speed by 30%. | |||
| 2 | Active: Grab an enemy from either side and slam them together, knocking them up. Deals 180 / 270 / 420 TFT AP magic damage and TFT Stun them for 1.25 / 1.5 / 2.00seconds. If only one enemy is grabbed, the damage and Stun duration are increased by 50%. Ionia Bonus: +200 maximum Health. | |||
| 4 | Active: Gain 350 / 450 / 2000 % TFT AP Shield and grant 250 / 350 / 1500 % TFT AP Shield to the 2 lowest-Health allies for 4 seconds. After shielding his allies, Shen's Shield refreshes with a burst, dealing 240 / 360 / 2500 % TFT AP magic damage to adjacent enemies.Ionia Bonus: +8% Damage Reduction. | |||
| 4 | Active: Silco throws a flask of chemicals at the nearest surrounded enemy, infecting adjacent cells for 6 / 6 / 10 seconds. Enemies hit by chemicals take 65 / 100 / 400
% TFT AP magic damage per second. Allies affected by the chemicals heal 20 / 25 / 120 % TFT AP of Health per second. If possible, the targets are groups of fighters that have not yet been infected. | |||
| 5 | Passive: Upon death, reanimate with 100% Health, decaying at 20 / 13 / 0 % maximum Health per second. Sion can no longer use his Ability, but is immune to crowd control and gains 150 / 150 / 1000
% TFT AP Attack Speed. | |||
| 3 | Active: Send a wave of sound at the largest clump of enemies and deal 105 / 155 / 255 % TFT AP magic damage to enemies hit. Allies hit by the wave gain 25 / 30 / 40 % Attack Speed for 5 seconds. | |||
| 2 | Active: Heal the lowest health ally for 170 / 190 / 220 % TFT AP. If the ally is below 50% Health, heal them for an additional 33 (× TFT ability power)%. | |||
| 2 | Active: Transform and gain 325 / 375 / 550 % TFT AP max Health. While transformed, deal 25 / 40 / 60
% TFT AP magic damage to enemies within 2 hexes every second. | |||
| 2 | Passive: Whenever an enemy is TFT Airborne by anything, throw a boulder towards them. It deals 110 / 160 / 240 % TFT AP magic damage to the first enemy hit. | |||
| 3 | Active: Gain 500 / 580 / 680 % TFT AP Shield for 4 seconds. It redirects 50% of the damage received by adjacent allies. | |||
| 2 | Active: Throw a hand of cards at the current target that deal 165 / 250 / 375 % TFT AP magic damage. After 1.50 seconds the cards explode, dealing 210 / 315 / 490 % TFT AP magic damage to nearby enemies. | |||
| 3 | Active: Fire a plasma bolt towards the current target that deals 250 / 375 / 600 TFT AP magic damage to the first enemy hit. It then splits in two, dealing 50% less damage whenever it passes through an enemy. | |||
| 2 | Active: Gain 350 / 400 / 450 % TFT AP Shield for 4 seconds. Deal 250% AD physical damage to enemies within 1 hex of the current target and TFT Sunder them for 4 seconds. Sunder: Reduced Armor by 20%. | |||
| 2 | Passive: Attacks heal for 30 / 35 / 40 (× TFT ability power).seconds. | |||
| 4 | Active: Summon 7 / 7 / 12 feathers that converge on and pierce the current target, dealing (80 / 80 / 100
% AD + 12 / 25 / 60 % TFT AP) physical damage. Each feather removes 6 Armor from the first target they hit until the end of combat.Ionia Bonus: Attacks restore an additional 5 Mana. |