갤럭시(전략적 팀 전투) 챔피언 목록(LEAGUEOFLEGENDS)
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이 문서는 전략적 팀 전투의 3번째 확장팩인 갤럭시의 챔피언 목록입니다.
챔피언 목록
| Champion | Tier | Origin | Class | Ability |
|---|---|---|---|---|
| 2 | Active: Fires an orb in a 4-hex line, dealing 175 / 250 / 375 TFT AP magic damage to all enemies it passes through. The orb then returns to her, dealing 175 / 250 / 375TFT AP true damage to all enemies it passes through. | |||
| 2 | Active: Blasts a cone of fire dealing 150 / 200 / 300 TFT AP magic damage to enemies in front of her, then shields herself for 270 / 360 / 540TFT AP for up to 4 seconds. | |||
| 3 | Active: Fires an arrow at the farthest enemy that explodes on the first enemy hit, dealing 250 / 350 / 700 TFT AP magic damage to all nearby enemies and TFT stun them for 2 seconds. | |||
| 5 | Active: Launches fighters that fly out to random enemies, each dealing 100 / 150 / 750 TFT AP magic damage and then return to him. Launches all ready fighters plus 3 additional when he casts. Fighters randomly target enemies. | |||
| 2 | Active: TFT airborne the farthest enemy into melee range, dealing 200 / 350 / 850 TFT AP magic damage and TFT stun them for 2.5 seconds. Additionally his next basic attack TFT airborne his target for 1 second. Allies within range will prioritize attacking that enemy. | |||
| 1 | Active: Takes aim at the furthest enemy for 1.1 seconds, firing a deadly bullet towards them that deals 750 / 1500 / 2250 TFT AP magic damage to the first enemy it hits. | |||
| 4 | Active: After a 1.5-second delay, ruptures a 2-hex circle dealing 150 / 200 / 1000 TFT AP magic damage and TFT airborne all enemies within, TFT stun them for 2 / 2 / 4seconds. | |||
| 2 | Active: Dunks an enemy in 3-hex range, prioritizing his attack target, dealing 400 / 500 / 750 TFT AP magic damage, doubled against enemies below 50% health. If this kills the target, he immediately casts again. | |||
| 5 | Active: Shatters the timeline, freezing all units in time before attacking each enemy, dealing 225 / 400 / 2000 TFT AP bonus magic damage and applying on-hit effects. Ekko cannot die while he has stopped time. | |||
| 3 | Active: Fires an electromagnetic pulse at a random enemy that explodes on impact in 2-hex radius, dealing 200 / 300 / 600 TFT AP magic damage to all nearby enemies and increases the cost of their next spell cast by 40%. | |||
| 1 | Active: Enters a defensive stance for 1.5 seconds, becoming immune to damage and enemy spell effects. Upon exiting the stance, deals 200 / 300 / 450 TFT AP magic damage to the closest enemy, favoring her attack target, and TFT stun them for 1.5 / 1.5 / 3seconds. | |||
| 4 | Active: Throws a lure that attracts a shark, causing it to emerge after a brief delay. It deals 350 / 500 / 2000 TFT AP magic damage to enemies caught, TFT airborne them back and TFT stun them for 1.5 seconds. | |||
| 5 | Passive: Upgrades: • Larger Area: Increases impact area to a 4-hex radius. • Faster Impact: Reduces the delay to 0.3 seconds. • Two Strikes: Impacts a second time after 0.3 / 2 second delay, dealing 50% bonus damage.TFT AP magic damage to all enemies in that area. | |||
| 1 | Active: Launches a smoke grenade toward the enemy with most attack speed. The grenade explodes on impact dealing 150 / 200 / 400 TFT AP magic damage to nearby enemies and causing their attacks to TFT miss for 2 / 3 / 5seconds. | |||
| 4 | Active: Dash past her target in 3-hex range, basic attacking them for 175 / 250 / 500 % TFT AP physical damage. If this kills the target, she casts again immediately at the enemy with the highest mana. | |||
| 1 | Active: Calls down his standard to a nearby location, granting all nearby allies in 3-hex radius 65 / 75 / 85 % TFT AP bonus attack speed for 6 seconds. | |||
| 3 | Active: Jumps into the air and slams his hammer, dealing 450 / 600 / 1200 TFT AP magic damage to nearby enemies in 1-hex radius. | |||
| 4 | Passive: Converts every 1% bonus attack speed he has into 0.8 bonus attack damage. Additionally, every fourth basic attack deals 244 / 344 / 4444 % TFT AP physical damage. | |||
| 4 | Passive: After her first takedown, gains 60 / 75 / 100 % bonus attack speed. | |||
| 2 | Active: Launches 4 / 6 / 9 missiles towards each nearby enemy in 2-hex range that deal 50 TFT AP magic damage each, up to 200 / 300 / 450TFT AP magic damage. | |||
| 3 | Active: At the start of combat, tethers to her closest ally. Shields the tethered ally (or a random one if the tether is dead) for 5 seconds, absorbing the next 250 / 400 / 800 TFT AP damage. While the shield holds, the ally receives 50 / 75 / 125% TFT AP bonus attack speed. | |||
| 3 | Active: Releases a wave of energy in front of him, dealing 250 / 400 / 800 TFT AP magic damage and TFT disarm all targets hit for 2.5 / 3 / 3.5seconds. | |||
| 4 | Active: Ascends until the end of combat, causing her basic attacks to launch waves that deal 125 / 200 / 600 TFT AP bonus magic damage to enemies. | |||
| 1 | Active: Slashes the nearest enemy in 3-hex range, priority for his attack target, dealing 200 / 275 / 400 TFT AP magic damage to the target enemy.TFT AP magic damage. | |||
| 1 | Active: Giantize herself and reduces all incoming damage by 40 / 80 / 200 TFT AP for 4 seconds. | |||
| 2 | Active: Dash away from the current target and then attacks twice. The first attack is a standard basic attack that deals physical damage, while the second deals 150 / 200 / 375 TFT AP magic damage. | |||
| 5 | Active: Polymorphs the 2 / 4 / 12 nearest enemies for 3 / 3 / 8 seconds, rendering them TFT disarm to attack or cast, and causing them to hop around aimlessly. Polymorphed enemies take 5 / 10 / 25% TFT AP increased damage from all sources. | |||
| 3 | Active: Fires a sphere of darkness towards the farthest enemy that passes through enemies, dealing 200 / 300 / 600 TFT AP magic damage and TFT stun them for 1.5 / 2 / 2.5. | |||
| 1 | Passive: Starts combat with a shield equal to 40 / 45 / 60 % TFT AP of his maximum health. | |||
| 3 | Active: For 5 seconds, gains massively increased movement speed, heals for 12% TFT AP of maximum health each second, and deals 75 / 100 / 200 TFT AP bonus true damage with his basic attacks. | |||
| 5 | Passive: Upgrades: • Larger Cone: Fire in a larger cone of 60°. • Shield: Grants a 400 / 700 / 1000 TFT AP health shield on cast.% TFT AP of target's maximum health in magic damage to all enemies within over the duration. | |||
| 2 | Active: Gains a shield that absorbs 350 / 500 / 800 TFT AP damage that lasts 8 seconds. While the shield persists, deals 50 / 75 / 125TFT AP magic damage per second to all nearby enemies. | |||
| 3 | Active: Leaps into the air and slams into the ground, dealing 200 / 275 / 550 TFT AP magic damage and TFT stun all nearby enemies in 2-hex radius for 1.5 / 2 / 2.5seconds. | |||
| 1 | Active: Throws her buckler at the furthest enemy, dealing 100 / 150 / 200 TFT AP magic damage and applying on-hit effects. The buckler bounces back to her, granting her a shield for 200 / 300 / 400TFT AP health. | |||
| 2 | Active: Dash next to the furthest enemy within (attack range + 1) hexes then leaps into the air, TFT airborne them up for 1 second and dealing 175 / 275 / 400 TFT AP magic damage to all adjacent enemies in 1-hex radius and TFT stun them for 1.5 seconds. | |||
| 3 | Active: Torches his enemies, dealing 350 / 500 / 1000 TFT AP magic damage in a 2-hex cone over 3 seconds with each tick of damage occurring every 0.25 seconds, and applying TFT Grievous Wounds on them for 5 seconds. | |||
| 3 | Active: TFT invisible and backstabs his target, dealing 200 / 225 / 250 % TFT AP physical damage, while also TFT crit. | |||
| 2 | Active: Creates a zone around himself that follows him for 2.5 / 3 / 5 seconds, allowing adjacent allies to TFT dodge all incoming basic attacks. While active, he gains 15 / 30 / 45TFT AP bonus magic resistance. | |||
| 2 | Active: Heals 2 / 3 / 4 injured allies for 150 / 200 / 300
TFT AP health and cleanses them of TFT Stun. | |||
| 4 | Active: Heals all allies for 375 / 500 / 20000 TFT AP health. | |||
| 3 | Active: After 0.75 seconds, pulls in all orbs on the battlefield and creates 3 new ones, then fires them all at the enemy with the most current health, dealing 100 / 150 / 250 TFT AP magic damage per orb. | |||
| 5 | Active: Tosses his lantern towards 1 / 1 / 9 random units on your bench, pulling them into combat and granting them 25 / 50 / 200
TFT AP bonus mana. Traits are unaffected. | |||
| 1 | Active: Throws three cards in a cone that deal 200 / 300 / 450 TFT AP magic damage to each enemy they pass through. | |||
| 4 | Active: Channels a 4-hex ray of energy that sweeps across the battlefield in a 60° cone, in 1400 range with 200 width range over 2 seconds, dealing 450 / 600 / 2000 TFT AP magic damage each second with each tick of damage occurring every 0.25 seconds to enemies hit. | |||
| 3 | Active: Charges in 1000 speed at the farthest enemy, dealing 150 / 200 / 500 TFT AP magic damage and TFT Airborne all enemies for 0.25 seconds along the way. Upon reaching her target, deals 400 / 600 / 1200 TFT AP magic damage and TFT Airborne for 2 / 2.5 / 3seconds. | |||
| 4 | Active: Spins rapidly around in 1-hex radius, dealing 300 / 500 / 4000 TFT AP magic damage to nearby units over 3 seconds, prioritizing hitting the nearest enemy not yet hit. The first time he hits each enemy, he TFT airborne them into the air and TFT stun them for 2 / 2 / 5seconds. Knocking is not stacking. | |||
| 1 | Active: Creates a storm of feather-blades, gaining 100 / 125 / 150 % TFT AP bonus attack speed for 8 seconds. | |||
| 5 | Active: Transforms, summoning meteors to strike random foes in place of his normal attacks for 6 / 8 / 45 seconds. Meteors deal 300 / 400 / 2500 TFT AP magic damage upon impact and if they kill their target, all adjacent enemies take 75 / 100 / 625TFT AP magic damage and are TFT Stun for 1.5 seconds. | |||
| 2 | Active: Quickly strikes his target three times, dealing basic attack damage and applying on-hit effects. The third strike TFT airborne his target up for 1.5 seconds and deals 200 / 275 / 375 TFT AP bonus magic damage. | |||
| 2 | Active: Blinks to the furthest enemy within (attack range + 2) hexes and TFT airborne, holding them TFT airborne for 1 second and hitting them 4 / 5 / 6 TFT AP times, dealing basic attack damage and applying on-hit effects with each hit. | |||
| 1 | Active: Throws a bomb at an enemy, dealing 300 / 400 / 550 TFT AP magic damage. | |||
| 1 | Active: Kicks a bubble at the enemy with the most current health, TFT stun them for 2 / 2.5 / 4 seconds and dealing 200 / 275 / 400
TFT AP magic damage. |