라이즈 오브 더 엘리먼츠 (팀파이트 택틱스) 챔피언 목록(LEAGUEOFLEGENDS)
외관
Tocright
이것은 전략적 팀 전투의 두 번째 에디션인 Rise of the Elements (Teamfight Tactics)의 챔피언 목록입니다.
챔피언 목록
| Champion | Tier | Origin | Class | Ability |
|---|---|---|---|---|
| 3 | Active: Cleaves the area in front of him, dealing 300 / 600 / 1200 TFT AP magic damage to the target and any enemy adjacent to them. | |||
| 5 | Active: Explodes in an infernal tantrum, dealing 100 / 200 / 1337 TFT AP magic damage to all enemies within 3 hexes, and TFT Stun them for 1.5 / 2 / 2.5seconds. | |||
| 4 | Active: Summons Tibbers near her target, dealing 100 to 300 3 / 0 / 0 TFT AP magic damage to all adjacent enemies. Tibbers fights for the rest of the round or until killed, dealing 125 / 350 / 1500 TFT AP magic damage with each basic attack. Cannot gain mana while Tibbers is active.health and 30 armor. | |||
| 4 | Active: For the next 5 seconds, gains 50 / 75 / 100 % bonus attack speed, and her basic attacks fire a flurry of five arrows dealing 30 / 35 / 75 % AD physical damage per arrow, for a total of 30*5 / 35*5 / 75*5 % AD physical damage. | |||
| 3 | Active: Summons a Sand Soldier near a random enemy that lasts 6 seconds. Sand Soldiers attack nearby enemies whenever Azir attacks, dealing 150 / 275 / 450 TFT AP magic damage in a line. | |||
| 4 | Active: Launches a bouncing fireball at the farthest enemy. The fireball bounces to a random enemy within 3 hexes of the last enemy hit up to 5 / 6 / 20 times, dealing 225 / 300 / 600
TFT AP magic damage with each bounce. | |||
| 2 | Active: Puts up his shield at the farthest enemy for 4 seconds, absorbing and stopping all incoming missiles and reducing his damage taken from that direction by 80 / 85 / 90 %. | |||
| 1 | Active: Creates 3 / 4 / 6 orbs which rotate around her and explode for 80 to 120 3 / 0 / 0 TFT AP magic damage when they collide with an enemy. She also shields herself for 150 to 350 3 / 0 / 0TFT AP health for 4 seconds. | |||
| 3 | Active: Creates a toxic cloud around him for 8 seconds. The cloud deals 50 / 100 / 200 TFT AP (+ 1.25% of his maximum health) magic damage every second to nearby enemies and heals for 100 / 125 / 150% of the damage dealt. | |||
| 3 | Active: After a 0.25-second delay, fires a shard of ice at the lowest-health unit, dealing 250 / 450 / 900 TFT AP magic damage and applying on-hit effects. | |||
| 1 | Active: Shields the lowest-health ally for 200 to 400 3 / 0 / 0 TFT AP health for 5 seconds. | |||
| 4 | Active: Summons a Monsoon with 3-hex radius around her, healing allies therein for 25 / 35 / 200 % TFT AP of their maximum health over 3 seconds, with each tick of healing occurring every 0.5 seconds. Nearby enemies are TFT airborne and TFT stun for 1.5 seconds. | |||
| 2 | Active: TFT Dodge all incoming attacks for 2 seconds, then strikes all nearby enemies, dealing 150 / 300 / 550 TFT AP magic damage and TFT stun them for 1.5 seconds. | |||
| 3 | Active: At the start of combat, tethers to her closest ally. Shields the tethered ally (or a random one if the tether is dead) for 5 seconds, absorbing the next 250 / 400 / 800 TFT AP damage. While the shield holds, the ally receives 35 / 50 / 100% TFT AP bonus attack speed. | |||
| 4 | Active: TFT invisible and attacks the lowest-health enemy with 500 increased movement speed, dealing 100 / 200 / 500 TFT AP bonus physical damage, TFT crit, and gaining 5 to 15 3 / 0 / 0mana. | |||
| 3 | Active: Lamb leaps away from her target by 2-hex, while Wolf mauls Kindred's target, dealing 150 / 325 / 650 TFT AP magic damage and applying TFT Grievous Wounds for 5 seconds. | |||
| 1 | Active: After a 0.35-second delay, launches an acidic blob at a random enemy, dealing 150 / 300 / 500 TFT AP magic damage. | |||
| 2 | Active: Launches an ethereal chain at a random enemy, dealing 225 / 475 / 800 TFT AP magic damage and, after a 0.5 seconds delay, TFT stun them for 1.5 seconds. | |||
| 1 | Active: Giantize herself and reduces all incoming damage by 40 / 80 / 120 TFT AP for 4 seconds. | |||
| 4 | Active: Fires 12 (+ 400% total attack speed) bullets in a direction for 4 seconds, each dealing 50% AD physical damage, applying on-hit effects, and dealing 40 / 50 / 100 TFT AP magic damage. Lucian will dash during The Culling to keep hitting enemies. | |||
| 7 | Active: Fires an elemental blast dealing 550 / 900 / 99999 TFT AP magic damage to all enemies in a line. If at least one enemy is killed, restores 50 mana. | |||
| 4 | Active: Charges to a random enemy, dealing 150 / 300 / 1000 TFT AP magic damage to nearby enemies within 2-hex radius, TFT airborne them into the air for 1 second, and TFT stun them for 2 / 2.5 / 5seconds. | |||
| 2 | Active: Summons 2 to 4 3 / 0 / 0 Shadow Spawns, who hit for 40 / 70 / 100 TFT AP magic damage each attack. Each Shadow Spawn has 250 / 300 / 400 health and can gain the Shadowbonus (if active). | |||
| 1 | Passive: After being damaged by an enemy spell, the next basic attack heals him for 100 to 200 3 / 0 / 0 TFT AP health. | |||
| 5 | Active: Meditates, becoming untargetable for 1 second and healing 30% TFT AP of maximum health over the duration. Afterwards, for 6 seconds, gains 100% bonus attack speed and basic attacks deal 40 / 80 / 500 TFT AP bonus magic damage on-hit, but cannot gain mana for the duration. Meditate ends if he is full health. | |||
| 5 | Active: Summons a massive tidal wave which deals 100 / 200 / 300 TFT AP magic damage to all enemies hit, airborne and TFT Stun them for 1.5 to 2.5 3 / 0 / 0 seconds. Allies hit are empowered for the next 8 seconds, making their basic attacks deal an additional 25 / 50 / 300bonus magic damage on-hit. | |||
| 1 | Active: Giantize and Surrounds himself in light for 7 seconds, gaining 250 to 550 3 / 0 / 0 maximum health and dealing 50 to 90 3 / 0 / 0TFT AP magic damage every second to adjacent enemies. | |||
| 3 | Active: Sends out a depth charge that seeks out the farthest enemy, TFT airborne and TFT stun them for 3 / 4 / 6 seconds, while also dealing 100 / 200 / 400
TFT AP magic damage to all enemies it passes through. | |||
| 2 | Active: Throws a seed at a random target that explodes for 100 / 200 / 350 TFT AP magic damage three times with 표현식 오류: 알 수 없는 ";" 구두점 문자입니다.. | |||
| 3 | Passive: Every third basic attack damages all adjacent enemies and applies on-hit effects. It also heals for 50 / 60 / 70 % of the damage dealt. | |||
| 4 | Active: Giantize himself and gains 125 / 150 / 450 % bonus attack speed, 표현식 오류: "to" 단어를 알 수 없습니다. lifesteal, and immunity to crowd control for the rest of the round. | |||
| 1 | Active: Breathes lightning in a cone, dealing 125 / 250 / 450 TFT AP magic damage to enemies therein, and increasing their chance to be TFT crit by 25% for the next 10 seconds. | |||
| 3 | Active: Dash to the optimum position if available and throws a 2-hex wind blast through them, TFT stun enemies for 2.5 / 3.5 / 4.5 seconds and dealing 300 / 500 / 900
TFT AP magic damage. | |||
| 2 | Active: Bites an enemy, dealing 250 / 550 / 1000 TFT AP true damage. | |||
| 1 | Active: Swings his blade, dealing 150 / 275 / 475 TFT AP magic damage to nearby enemies and healing himself for 150 / 225 / 300TFT AP health per enemy hit. | |||
| 2 | Active: Fires a beam through her furthest ally (or a nearest enemy if there is no ally), dealing 50 to 150 3 / 0 / 0 TFT AP magic damage to enemies hit by the beam, and granting allies 20 / 45 / 70bonus magic damage on-hit for 5 seconds. | |||
| 5 | Passive: Leaves a toxic cloud for 3.25 seconds wherever he moves, poisoning enemies who stand in it for 225 / 300 / 2000 TFT AP magic damage over 6 seconds, with each tick of damage occurring every 0.5 seconds. | |||
| 3 | Active: Winds up for 0.75 seconds, then smashes his axe down a 2-hex line in front of him, TFT airborne and dealing 200 / 350 / 700 TFT AP magic damage to all enemies hit. | |||
| 3 | Active: For the next 5 seconds, basic attacks bounce up to 5 / 7 / 9 times to nearby enemies within 2-hex range of their, dealing 100 to 150 3 / 0 / 0
% AD physical damage and applying on-hit effects. | |||
| 2 | Active: Shields himself for 150 to 750 3 / 0 / 0 TFT AP health for 8 seconds. While the shield persists, gains 50 / 75 / 100% bonus attack speed. | |||
| 3 | Active: Calms the 1-hex radius area around a random enemy for 3 to 7 3 / 0 / 0 seconds, dealing 150 to 450 3 / 0 / 0
TFT AP magic damage to all enemies standing in it and TFT mana-lock them. | |||
| 2 | Active: Conjures a sphere of water with a 2-hex radius which explodes near a random enemy, dealing 225 / 375 / 650 TFT AP magic damage to all enemies hit. | |||
| 1 | Active: Causes the ground to erupt under the enemy with the most mana, dealing 150 to 550 3 / 0 / 0 TFT AP magic damage to them, and TFT Stun them for 2 seconds. This also TFT airborne melee enemies away from her, or TFT airborne ranged enemies toward her, with 2-hex distance. | |||
| 5 | Active: After a 1.5 second delay, pulses cosmic energy onto allied champions within 2 to 4 3 / 0 / 0 hexes, making them invulnerable for 2.5 / 2.5 / 8
seconds. | |||
| 2 | Active: After a 0.25-second delay, throws his lantern to the lowest-health ally, shielding them and nearby allies for 250 / 400 / 600 TFT AP health for 5 seconds. | |||
| 4 | Active: For the next 8 seconds, gains 30 / 60 / 200 % AD bonus physical damage on-hit and infinite range. During this time his basic attacks travel their full range and hit every enemy they pass through. This also applies on-hit effects. | |||
| 2 | Active: After channeling for 1.5 seconds, fires a piercing arrow up to 8 hexes away, dealing 225 / 450 / 800 TFT AP magic damage to all enemies in its path. | |||
| 1 | Passive: Basic attacks apply a Silver Bolts stack. Attacking a new enemy removes all her stacks from the previous target. The third stack consumes them all to deal 10 / 13 / 16 % TFT AP of target's maximum health bonus true damage. | |||
| 3 | Active: Blasts an enemy, dealing 325 / 650 / 975 TFT AP magic damage. If Veigar is a higher star level than his target, instantly kill it. | |||
| 1 | Active: Deals 200 / 325 / 500 TFT AP magic damage to the target and heals himself for the same amount. | |||
| 2 | Active: Bites his target in 2-hex range, priority for his attack target, dealing 200 / 450 / 850 TFT AP magic damage. If the target is below 35% health it is killed instantly. If the target dies during the execute, fully restores mana. | |||
| 1 | Active: Pounces on the enemy with the lowest health, TFT stun them for 1.5 seconds and striking them 3 times, dealing a total of 200 / 500 / 800 TFT AP magic damage. Each strike triggers on-hit effects and heals for all the damage dealt. | |||
| 2 | Active: Blinks to the enemy with the most items and TFT airborne, holding them TFT airborne for 1 second and hitting them 4 to 6 3 / 0 / 0 times, dealing basic attack damage and applying on-hit effects with each hit. | |||
| 4 | Active: Blesses his 2 / 3 / 12 lowest-health allies (except Minions of Light). When they die they are resurrected as a Minion of Light. Each Minion of Light has 500 / 700 / 2000 health, 100 / 175 / 250 TFT AP attack damage, 0.7 attack speed, 20 armor, and can gain the Lightbonus (if active). | |||
| 5 | Active: Creates a clone of himself behind his current target. This clone inherits its creator's items, stats, and current health, and can cast Living Lightning. Its mana cost is 50 / 25 higher. At 3-Star, the mana cost is reduced by 125. | |||
| 1 | Active: Summons 2 / 3 / 5 non-targetable Flame Spitters at a random location at the edge of the arena. Flame Spitters attack the nearest enemy for 4 seconds, dealing 55 / 65 / 75
TFT AP magic damage per attack a total of 4 times. |